[Wizard]
Masters of arcane powers, Wizards have the ability to annihilate entire hordes of enemies with a well-chosen spell.

These profound masters of the elements can wield fire, water, earth, and lightning...
However, despite all their power, they struggle to survive alone, unable to withstand strong blows.
Skills

Fire Pillar
Raises 5 pillars of fire in a 3x3 cell area on the ground. Enemies approaching will trigger an explosion of flames. Each flame deals fire magic damage that ignores MDEF.

Supernova
While Revealing Flame is active, spreads magic in 8 directions, dealing (SkillLevel*20+100)% magic damage and pushing back nearby enemies.

Meteor Storm
Summons meteors to randomly fall in the selected area. Each meteor hits a 7x7 area, dealing 125% magic damage and has a (SkillLevel*3)% chance to cause stun.

Jupiter Thunder
Discharges (SkillLevel*1+2) high-voltage bolts at the enemy, knocking them back and dealing 100% wind-element magic damage per hit.

Thor’s Wrath
Unleashes Odin’s fury, striking enemies with lightning bolts that deal (SkillLevel*80+20)% magic attack per bolt with a (SkillLevel*4)% chance to cause blindness. Each bolt covers a 3x3 area and hits the same target up to 10 times, one per second.

Water Orbs
Manipulates water at the target’s feet, firing liquid spheres that deal (SkillLevel*30+100)% magic damage.

Ice Wall
Creates an indestructible wall of crystal ice, blocking movement. The wall disappears if its HP (SkillLevel*400) reaches zero or when its duration ends. Each activation restores 50 HP to the wall. Cannot be used in War of Emperium castles or some instances.

Freeze
Chills the air around you, dealing (SkillLevel*10+100)% magic damage and granting a (SkillLevel*4+34)% chance to freeze nearby enemies.

Blizzard
Creates a violent snowstorm, dealing (SkillLevel*80+20)% magic damage and knocking back enemies in a 30% chance per damage tick.

Stone Pillar
Raises (SkillLevel) sharp stone spikes from the ground to strike an enemy. Each spike deals 100% earth-element magic damage.

Earth Fury
Manipulates the ground, raising spikes that deal 125% earth-element magic damage to enemies in the area.

Swamp of the Dead
Transforms the ground into a swamp, reducing (SkillLevel*10) Agility and Dexterity, and cutting movement speed by 50% for any enemy stepping on it.

Supernatural Perception
Analyzes a target to determine its molecular structure, dealing (SkillLevel*4)% extra damage to enemies of the same race for the next 20 seconds.

Defensive Explosion
Temporarily creates a fire sphere around the user. Enemies approaching take 200% magic damage and are pushed back.

Astral Form
Separates the user’s spirit from the body, entering Astral Form. When dying, recasting this ability returns you to your body. Upon returning, HP resets to 1, and MP regeneration is disabled while in Astral Form.

Mind Control
Manipulates monsters in sight, causing those without a target to aggressively attack the closest enemy for (SkillLevel*5) seconds. Monsters won’t avoid counterattacks. Does not work on epic monsters.

Familiar
After killing a monster, use the skill to summon 1 monster of the same type for {SkillLevel*20} seconds. Does not work on epic monsters.
Masteries

Breaking Limits
At max mastery level, Fire Pillar can be placed directly on enemies.
200

Electro Shock
+{MasteryLevel*4}% damage.
60

Sweatbender
At max mastery level, Water Orbs no longer require water, but skill damage is reduced by 20%.
80

Winter is NOT Coming
This ability no longer causes freezing.
80

Quicksand
Reduces Earth Fury damage by 30% in exchange for a (0.2 * MasteryLevel)% chance to stun affected targets.
200

My Favorite
At max mastery level, it causes the skill {Familiar} to always summon the last monster killed before mastery was turned on (turning off mastery will put the next monster killed in the summoning list).
50

Holy Water Orbs
At max mastery level, converts the Water Orbs skill element to Holy.
100

Ignis Touch
Each mastery level grants (MasteryLevel/6)% chance to summon a Fire Pillar on enemies not hit by Meteor Storm. In PvP and GvG, the summon chance is (MasteryLevel/10)%.
200

Shinra Tensei
Each mastery level accelerates meteor fall speed by 3 ms (does not work in PvP or GvG).
250

Ice Tomb
Encases the user in ice, becoming completely invulnerable, restoring {MasteryLevel/5}% HP and SP per second. Freeze duration: {MasteryLevel/20} seconds (requires level 20 mastery to activate).
100

Tamer
At max mastery level, increases the number of summoned monsters to 2
80

Drake's Apprentice
At maximum mastery level, increases the number of spheres used by 6 (3 when in PvP or GvG maps).
100
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