[Monk]
With mental powers as elevated as their predecessors, Monks use their refined technique to enhance their physical strength.
Last updated
With mental powers as elevated as their predecessors, Monks use their refined technique to enhance their physical strength.
Last updated
They can be considered as an ascension, someone of extreme greatness in both body and mind.
Endowed with a power beyond the material planes, this class seeks balance in its eternal quest to become a complete warrior.
Iron Fists
Increases attack by (SkillLevel*3) while unarmed or using knuckles. If the user has five spirit spheres, this effect doubles.
Meditation
When sitting, regenerates HP and SP every 10 seconds. If the user exceeds the weight limit, regeneration occurs every 20 seconds. Regeneration rate increases based on the userβs max HP and SP.
Summon Spirit Sphere
Summons a (max SkillLevel) spirit sphere that floats around the character, granting (SkillLevel) additional attack per sphere.
Absorb Spirit Spheres
Absorbs all spirit spheres from a target, restoring 7 SP per sphere. Against monsters, the SP restored is twice the targetβs level, but the success rate is 20%.
Triple Combo
Grants a chance to hit the target up to three times depending on the user's weapon. - For knuckles (or unarmed), the chance is (SkillLevel*3)%. - For maces, (SkillLevel*2)%. - For other weapons, (SkillLevel)%. Damage formula: (SkillLevel*40) + (total spirit spheres * 2)%. After use, Triple Combo can be chained.
Ethereal Step
Consumes one spirit sphere to instantly move to the selected area, ignoring traps along the way. If Inner Fury is active and the user has three or more spheres, the skill does not consume a sphere.
Falling Petals
Increases dodge by (SkillLevel*3).
Psychic Impact
Delivers an attack that ignores defense, dealing (SkillLevel*75+100)% physical damage that scales with the targetβs defense. Casting cannot be interrupted.
Spirit Sphere Shot
Shoots all spirit spheres at a target, dealing ranged Holy damage. The user is also pushed backward by the same number of spheres thrown and is stunned for 3 seconds.
Steel Body
Hardens the body to reduce 90% of all incoming damage, at the cost of reducing attack and movement speed by 25%. While active, casting skills is disabled.
Dilemma
Immobilizes both the user and the opponent when attacking at close range. Higher skill levels unlock additional skills that can be used during the effect: - Level 1: None. - Level 2: [Spirit Sphere Shot] - Level 3: [Psychic Impact] - Level 4: [Quadruple Combo] - Level 5: [Asura Strike]
Inner Fury
Awakens internal power to increase critical rate. While active, natural SP regeneration is reduced by 50%.
Asura Strike
While in Inner Fury mode, delivers a finishing blow, consuming all remaining SP to deal massive physical damage that ignores dodge and defense. After use, the character cannot regenerate SP for 10 seconds. Epic monsters can only be hit by Asura every 7 seconds.
Quadruple Combo
After Triple Combo is activated, there is a 0.3-second delay before striking four more times, dealing (SkillLevel*50+250)% physical damage.
The Last Dragon
After Quadruple Combo is activated, there is a 0.3-second delay before striking the target brutally, dealing (450 + SkillLevel * 50)% physical damage.
Spiritual Chain
Transfers all active spirit spheres from the user to a party member.
Intense Fists
Concentrates energy into the palm to deal 300% melee physical damage. The target is pushed back and stunned, with a 70% chance to stun nearby enemies.
Spiritual Divergence
Scatters up to (SkillLevel) spirit spheres from a target to random enemies in sight.
Spiritual Flow
Jumps between nearby enemies that have at least one spirit sphere, dealing (200% * number of spheres on the target) damage and stunning them for (SkillLevel/2) seconds.