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[Sage]

Sages have studied to enhance their initial Mage spells.

Previous[Wizard]Next[Priest]

Last updated 2 months ago

  • They harness the elements to grant special powers to their allies' weapons and use abilities to enchant the ground, aiding their comrades with a combination of spells.

  • Sages can also manipulate the elements to counter even the most powerful spells, making them an indispensable support in any group.

Skills

IMG
Name
Description

Petrify

At the cost of a Red Gemstone, invokes a spell capable of inflicting petrification on the target with (20+4*SkillLevel)% chance of success. Using this skill on a target in the initial phase of petrification will cancel the effect.

Earth Fury

Controls the ground to raise (SkillLevel) spikes that individually deal 125% earth-property magic damage to enemies within the area.

Stone Column

Raises (SkillLevel) sharp spikes from the ground to hit a target. Each spike deals 100% earth-property magic damage.

Book Study

Increases attack speed by (SkillLevel*0.5)% and attack per (SkillLevel/3) when equipping books. Intelligence + (SkillLevel).

Cancel Magic

While casting a spell, allows interrupting it without suffering after-cast delay, but immediately consumes (SkillLevel*10+10)% of mana.

Magic Mirror

Remains immobile for (SkillLevel*0.2+0.2) seconds to absorb a single-target magic spell cast on the user, ignoring its damage and preventing the caster from using the same skill for (SkillLevel*2) seconds.

Magic Break

Interrupts the target's casting and absorbs (SkillLevel*25-25)% of the mana consumed by the invoked spell. At max level, it also deals damage proportional to 2% of the target’s max HP, converting 1% of the total damage dealt into HP for the user.

Free Casting

Allows walking and physically attacking while casting spells. Movement speed is reduced and restores (SkillLevel*5+25)% of mana lost due to spell casting.

Arcane Will

There is a (SkillLevel*2+7)% chance to autocast the last offensive spell cast while physically attacking. Spells cast automatically will consume 66% more mana and will be invoked at level 3. Skills that can be re-cast: ➝ [Spiritual Attack] ➝ [Spirits of the Ancients] ➝ [Ice Lance] ➝ [Cold Burst] ➝ [Fire Ball] ➝ [Fire Lance] ➝ [Lightning] ➝ [Thunder Storm] ➝ [Earth Fury] ➝ [Stone Column]

Enchant with Fire

Attempts to enchant the target’s weapon with the fire property using scarlet blood. If it fails, the weapon will be unequipped. The enchantment success rate is (SkillLevel*10+60)%.

Enchant with Frost

Attempts to enchant the target’s weapon with the water property using a blue crystal. If it fails, the weapon will be unequipped. The enchantment success rate is (SkillLevel*10+60)%.

Enchant with Wind

Attempts to enchant the target’s weapon with the wind property using verdant life. If it fails, the weapon will be unequipped. The enchantment success rate is (SkillLevel*10+60)%.

Enchant with Earth

Attempts to enchant the target’s weapon with the earth property using verdant life. If it fails, the weapon will be unequipped. The enchantment success rate is (SkillLevel*10+60)%.

Giant Dragonology

By studying dragons, increases intelligence by (SkillLevel) and increases resistance by (SkillLevel*4)%, attack by (SkillLevel*4)%, and magic attack by (SkillLevel*2)% against the Dragon race.

Volcano

Simulates the lava of a volcano on the ground, increasing the physical and magical fire damage by (SkillLevel*5)% and increasing the attack of characters entering the area by (SkillLevel*10).

Deluge

Simulates the ocean floor on the ground, increasing the physical and magical water damage by (SkillLevel*5)% and increasing the vitality of characters entering the area by (SkillLevel*5).

Whirlwind

Simulates the force of wind on the ground, increasing the physical and magical wind damage by (SkillLevel*5)% and increasing the dodge rate of characters entering the area by (SkillLevel*3).

Land Protector

Protects the terrain from certain skills, nullifying and preventing the casting of ground-based spells. Requires 1 yellow gem and 1 blue gem.

Disenchant

Consumes one yellow gem to attempt to remove both negative and positive effects from the target. The success rate is (SkillLevel*10+50)%.

Opponent Analysis

Consumes 5 yellow gems to analyze the structure of the next skill that will cause damage. Upon receiving that skill again within the next (SkillLevel) instances, the damage will be reduced by 80%. The skill is currently linked to (SkillAnalyze).

Create Elemental Converter

Creates converters from materials found in nature, with a 100% success rate.

Elemental Change

Changes the monster’s property to neutral.

Chess Master

Int +(SkillLevel). Allows the evolution of chess-related skills. This skill increases the duration a chess piece remains in play by (SkillLevel+4) seconds. Allies see their pieces as white and professors as black. Enemies see them as black. Pieces activate their effects at 2-second intervals.

Chess: Pawn

Deals (SkillLevel*10+125)% magical damage (never misses) to the target and to cells in a 1x1 area around this piece.

Chess: Rook

Once summoned, prepares for 4 seconds before moving in the direction the caster was facing at the time of summoning. Moves (SkillLevel*3) cells, pushing the target (SkillLevel) cells away and having a (SkillLevel*2)% chance to summon a pawn piece at the target’s new location. Pushed targets that collide with an obstacle lose all positive buffs. Agility points influence this piece's movement speed.

Chess: Knight

Deals (SkillLevel*10+125)% damage in a 5x5 area.

Chess: Bishop

Each time you use this piece, you gain 1 bishop point. Summons 1 bishop piece for each accumulated bishop point that moves diagonally from the player's current position up to (SkillLevel) spaces or until it collides with a wall. Upon reaching 4 points, the points reset to zero. While the bishop moves, allies within a 2x2 cell radius receive (SkillLevel)% bonus damage on their next skill for 5 seconds, while enemies take half damage from the next skill used. When this skill is used with four bishop points, bishops move, attempting to connect two bishops in an X shape if possible. Agility points influence the movement speed of the bishops.

Chess: Queen

This skill can only be used after playing 500 pieces or more. All your pieces leave the board. The queen teleports and defeats up to (SkillLevel*2) monsters in her sight (does not work on epic monsters).

Chess: King

Consumes all your mana to be played. Upon summoning the King, you enter wise mode, causing the next 8 skills to reduce 50% of the cooldown of all skills currently on cooldown.

Masteries

IMG
Name
Description
Level

Quicksand

Reduces 30% of Earth Fury damage in exchange for a (0.2 * MasteryLevel)% chance to stun affected targets.

200

Elementary, Dear Watson

The skills [Fire Lance], [Ice Lance], [Lightning], and [Earth Fury] deal (MasteryLevel/2)% more damage, but their mana cost doubles.

60

Book 1 - Water

At max level, the skill no longer requires an item.

50

Book 2 - Earth

At max level, the skill no longer requires an item.

50

Book 3 - Fire

At max level, the skill no longer requires an item.

50

Book 4 - Air

At max level, the skill no longer requires an item.

50

En Passant

At max mastery level, basic attacks grant a 5% chance to summon a chess pawn piece.

150

Rook

At max mastery level, summoning a rook grants a 1% chance to summon a King.

70

Fork

Increases the Knight piece's damage by (MasteryLevel/2)%.

140

Queen’s Gambit

At max mastery level, no mana is required to summon the Queen.

200

Checkmate

At max mastery level, summoning the King reduces the Queen’s cooldown by 50%.

200

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