[Swordman]
Swordsman can wear the best armor in Rune-Midgard, which, combined with their high endurance and rapid self-healing abilities, makes them the frontline attackers in any type of combat.

They are capable of wielding both spears and swords, whether one-handed or two-handed, and are always ready to defend the weak and strike back with great strength using their incredible battle skills.
Upon reaching job level 40, they can evolve into Knights or Crusaders.
Skills

Swordsman
Increases ATK with one-handed swords and daggers by (4*SkillLevel).

Barbarian
Increases ATK with two-handed swords by (4*SkillLevel).

Swordsman’s Energy
While stationary, regenerates HP every 10 seconds. The regeneration rate increases according to the user's life. Also improves the healing effectiveness of HP recovery items by (10*SkillLevel)%. The effect is canceled if the user cannot naturally regenerate HP, for example, due to exceeding the weight limit. The regeneration time is reduced by 5 seconds when sitting.

Fatal Strike
Strikes the opponent with a single physical melee attack, dealing (100+30SkillLevel)% ATK damage. Increasing the skill level improves the chances of hitting the target. The success rate is (5SkillLevel)%. The skill is influenced by the character's attack animation. Increasing attack speed makes skill usage faster.

Taunt
Attempts to provoke the target to attract them. If successful, it reduces the target's DEF by (10-5SkillLevel)% and **increases their ATK by (2+3SkillLevel).** Passive monsters will become aggressive towards the user. The success rate is currently (50+3*SkillLevel)%. Against other players, it reduces their DEF attributes. Interrupts spell casting. Does not work on undead and MVPs. Frees allies from confusion.

Explosive Impact
Creates a massive explosion, dealing melee physical damage equal to (100+20SkillLevel)% ATK and pushing enemies around the character back two cells. Accuracy of this skill is (10SkillLevel)%. In the next 10 seconds, the user cannot dodge and will take (10*SkillLevel)% increased damage.

Vigor
Increases magic defense by (1*SkillLevel). Prevents your character from being unable to perform actions when receiving attacks. The effect duration is interrupted if the user receives 7 hits. In War of Emperium and Battle maps, it only increases magic defense.

Union
Increases physical attack by 1% for each party member.

Consecutive Strike
After defeating a target, adds (5*SkillLevel)% chance to cause stun on the next attack.

Mirror Sword
Adds (5*SkillLevel)% chance to reflect all received magic damage for 2 seconds. A sword must be equipped.
Masteries

Stylish Finisher
Upon defeating a target with a one-handed sword or dagger, restores {MasteryLevel*5} HP.
100

Rough Finisher
When this mastery reaches the maximum level, upon defeating a target with a two-handed sword, the next basic attack deals double damage.
100

No Rest
The effects of your emblem increase by {MasteryLevel/2}%.
50

Stunning Strike
5% chance to deal -30% damage with (Fulminant Strike). Adds {MasteryLevel/2}% chance to cause stun when using (Fulminant Strike).
50

Fulminant Strike EX
+{MasteryLevel}% damage with Fulminant Strike. -{MasteryLevel}% damage with {Explosive Impact}.
50

Irritating
When this mastery reaches the maximum level, it makes the target of the Provoke skill no longer receive additional attack bonuses, having only reduced defense.
100

Explosive Strength
Increases {MasteryLevel*2}% damage of {Explosive Impact}.
30

Punching Bag
Receives 10 to 50 additional damage. Increases by {MasteryLevel/5} the number of hits required before interrupting the Vigor skill.
50

Revitalizing Presence
When this mastery reaches the maximum level, it is possible to cast the Vigor skill on other allies.
100

Survival Instinct
Reduces {MasteryLevel/2}% of received damage when at 10% HP or less.
60
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