[Hunter]
Hunters are highly knowledgeable about animals, to the point where they can tame a raptor bird to assist them in battle.
Last updated
Hunters are highly knowledgeable about animals, to the point where they can tame a raptor bird to assist them in battle.
Last updated
Using their impressive speed with bow and arrow, these warriors are capable of avoiding close combat, making use of various traps.
Armadilha Slip Trap
Sets a trap on the ground that pushes any enemy in the opposite direction for {SkillLevel*3} cells. The trap lasts for {SkillLevel*5+45} seconds. Does not push enemies in War of Emperium, but the immobilization effect still works. Does not push epic monsters. Cannot be placed at an enemy's feet or within a 3x3 area around them. The trap has 3,500 HP and occupies 1 cell.
Stunning Trap
Sets a trap that explodes when stepped on, dealing Earth property physical damage with a {SkillLevel*5}% chance to stun the target. The trap lasts for {SkillLevel*2+20} seconds. Ignores Block, Parry, Combat Reflexes, Elemental Resistances, Racial Resistances, and Size Reductions. Cannot be placed at an enemyβs feet or within a 3x3 area around them. The trap has 3,500 HP and occupies 1 cell.
Tiger Trap
Prepares a trap that immobilizes the enemy for at least {SkillLevel*4} seconds when stepped on. The trap lasts for 50 seconds and cannot be pushed. It has 3,500 HP and occupies 1 cell.
Exhausting Trap
Sets a trap that drains {SkillLevel*20}% SP from the enemy when stepped on. Only works in PvP, as monsters do not have SP. The trap has 3,500 HP and occupies 1 cell.
ArmBlinding Trap
Sets a trap that throws sand into the enemy's eyes when stepped on, with a {SkillLevel*10+40}% chance to blind nearby enemies. The trap has 3,500 HP and occupies 1 cell.
Glowing Trap
Sets a trap that emits light when stepped on, 100% chance to blind the target. Blind resistance reduces the chance of the effect. The trap has 3,500 HP and occupies 1 cell.
Freezing Trap
Sets a trap that explodes when stepped on, dealing Water property physical damage with a 100% chance to freeze the target. The trap has 3,500 HP and occupies 1 cell.
Land Mine Trap
Sets a trap that explodes when stepped on, dealing Wind property physical damage. If the trap is not triggered, it self-detonates after 10 seconds. The trap has 3,500 HP and occupies 1 cell.
Explosive Trap
Sets a trap that explodes when stepped on, dealing Fire property physical damage. The trap lasts for {SkillLevel*20} seconds. The trap has 3,500 HP and occupies 1 cell.
Remove Trap
Removes your own trap from the ground, recovering the Trap or Special Trap item used.
Place Sign
Places a sign with a custom message. The sign lasts for 10 minutes and cannot be placed in cities. Removing it makes the sign disappear.
Beast's Wrath
Increases ATK against Brute, Doram, and Insect races by +{SkillLevel*4}. Does not work on epic monsters..
Call Falcon
Consumes 1 Pet Feed to summon your Falcon. Use the skill again to release the Falcon.
Steel Talons
Increases Falcon ATK by +{SkillLevel*6}. If the character is in Steady Aim, this value doubles.
Aerial Strike
Commands the Falcon to attack the enemy {SkillLevel} times, dealing physical damage that bypasses dodge and hitting nearby enemies.
Alert
Commands the Falcon to fly in 7x7 area, detecting hidden enemies. The higher the level, the greater the range of the scan. Enemies revealed by this skill cannot use hidden abilities for {SkillLevel} seconds.
Disable Trap
Commands the Falcon to disable a trap within ({SkillLevel+3}) cells.
Ghost Arrow
Simulates an arrow shot, dealing 350% ranged physical damage without consuming arrows. Targets hit are pushed back. If the target is Undead or Shadow property, 20% of the damage dealt is returned as HP (does not work on epic monsters).
Feral Strike
After attacking with Arrow Storm, the character gains 2 seconds cooldown reduction, allowing for a follow-up attack that deals ranged physical damage to Brute, Doram, and Insect races.
Manβs Best Friend
Increases Pet Buff Effects by {SkillLevel*10}%.
Piercing Arrow
Your attacks ignore {SkillLevel*2}% of the target's DEF.
Monstrology
Every 70 attacks, the next attack deals {SkillLevel}% extra damage based on the number of monsters in your Bestiary ({BestiaryCount}%).
Species Tracker
Uses the Falcon to reveal all monsters of the same type as the selected target on the mini-map.