[Alchemist]
Alchemists specialize in potions and the creation of life.

As a result, they have an intimate knowledge of the flora and fauna of the three continents.
With science, Alchemists can create potions far more powerful than those sold in stores.
Not limiting themselves to the simple breath of life, they also research war tactics, using easily throwable bombs.
Skills

Axe and Sword Mastery
Increases ATK when equipping one-handed axes or swords by (SkillLevel*3).*3}.

Potion Researcher
Through study, increases the success rate of potion crafting and improves the healing effectiveness of crafted potions by (SkillLevel*5)%.

Pharmacy
Allows opening the potion crafting menu. Requires 1 Mixing Vessel. The success rate of item crafting is (SkillLevel*5)%.

Greek Fire
Throws flammable liquid on the ground, dealing hybrid damage of (SkillLevel*20+100)% every 0.5 seconds to opponents. While inside the area, targets have a (SkillLevel)% chance per second to have their weapon broken.

Acid Terror
Throws acid at an opponent, dealing hybrid damage of (SkillLevel*80+200)% at range, ignoring target's dodge. Has a (SkillLevel*3)% chance to inflict bleeding or a (SkillLevel*2+1)% chance to break the target’s armor.

Delivery
After selecting a party member, using a consumable will apply the effect to them instead of yourself. This lasts as long as they remain in your vision or until you use the skill again on yourself.

Plant Plant Transmutation
Transmutes 1 Carnivorous Plant Flask into a Carnivorous Plant, aiding the user in combat.

Marine Sphere Transmutation
Creates up to 5 Fire Spheres that explode when attacked. Any target within the 11x11 explosion area takes Fire-elemental physical damage, including homunculi and assistants. Increasing the skill level enhances the HP of the Marine Sphere by (SkillLevel*400+2000), maximizing the explosion damage. In PvP maps, the explosion hits all characters, including allies and the user..

Coat Weapon
Coats the target’s weapon with a special wax, preventing it from being removed or broken in combat for the next (120*SkillLevel) seconds.

Coat Shield
Coats the target’s shield with a special wax, preventing it from being removed or broken in combat for the next (120*SkillLevel) seconds.

Coat Armor
Coats the target’s armor with a special wax, preventing it from being removed or broken in combat for the next (120*SkillLevel) seconds.

Coat Helm
Coats the target’s headgear with a special wax, preventing it from being removed or broken in combat for the next (120*SkillLevel) seconds.

Bond Power
Being within 5 cells of your Homunculus makes your basic attacks deal triple damage to the same target up to (SkillLevel) times.

Transmute Homunculus
Transmutes an embryo to create a random homunculus. Using this skill again awakens a vaporized homunculus.

Vaporize Homunculus
Puts the homunculus to sleep, allowing it to be awakened again with Transmute Homunculus. Does not work if the homunculus has less than 80% HP.

Resurrect Homunculus
Revives the homunculus with (SkillLevel*20)% HP restored.

Throw Wild Fury Potion
Throws 2 Wild Fury Potions at the target, ignoring item class restrictions. Has no effect on characters below level 84. Can only be cast while Alchemist Spirit is active.

Command: Attack
Commands the homunculus to attack a target. Skills and attacks performed on that target deal +(2*SkillLevel)% more damage.

Command: Retreat
Commands the homunculus to cancel all commands and return to its master, healing both for (SkillLevel*200) HP.

Command: Reposition
Commands the homunculus to move to a selected cell. While in the same cell, the homunculus takes -(SkillLevel*2)% damage.

Equivalent Exchange
Defeating a target restores (SkillLevel*5)% of current HP.

Rapid Transmutation
After (10-SkillLevel) skills (from a target), the next skill will be cast instantly and without mana cost.

Human Transmutation
Consumes 500 HP to reset all skill cooldowns by 40%.

Alchemical Destruction
Instantly kills a monster at the cost of all your mana. Does not work on epic monsters.
Masteries

No Potion, No Problem
Reduces ((MasteryLevel / 3) - 80)% of damage in exchange for preventing equipment breakage and potion consumption when using the skill.
150

Advanced Transmutation
AAt Mastery Level 50, allows using 2 plants at the same time. At Mastery Level 100, allows using 3 plants at the same time.
100

Super Fertilizer
Every 50 mastery points increases plant skill range by 1 cell.
250

Botanical Proficiency
Each point causes the user's ATK and MATK to increase plant damage scaling. At 200 mastery points, all of the user's ATK and MATK fully scale plant damage.
200

Racial Alchemy
At max mastery level, the Acid Terror skill becomes affected by race and size modifiers (cards, collections, etc.).
150

Genome Study
Deals (MasteryLevel*2)% more damage to Humanoid and Plant monsters. Does not work on players and has half effect on epic monsters.
100

Infernal Fire
Increases the number of hits of Greek Fire by 1 for every 40 mastery points. However, the skill now has a range of 1 cell.
200

No Potion, No Problem
Reduces ((MasteryLevel / 3) - 80)% of Greek Fire damage in exchange for preventing potion consumption when using the skill.
120

No Limits
At Mastery Level 120, allows Greek Fire to be used directly on top of its targets. However, reduces weapon break chance to 0%.
120

Chemical Seal
Every 50 mastery points, 1 additional ally can be linked in the Delivery skill.
200

Multiplication Science
Every 150 levels, increases potion crafting output by +1. At max level, crafts 3 potions instead of 1.
300
Last updated