[Archer]
Archers are skilled marksmen, excelling in high accuracy and speed with bows and arrows.
Last updated
Archers are skilled marksmen, excelling in high accuracy and speed with bows and arrows.
Last updated
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They can take down their enemies from long distances before even being noticed. Always determined to refine their mastery with the bow and arrow, archers possess specific skills for this weapon, increasing not only their dexterity but also their agility.
Upon reaching class level 40, they can advance to Hunters.
They can also become Bards if male or Dancers if female.
Archerβs Accuracy
Increases dexterity and luck by +{SkillLevel}. Increases your damage by {SkillLevel*0.5}% for each cell of distance between you and the target.
Eagle Eyes
Increases accuracy by {SkillLevel} and the attack range by {SkillLevel}%. The accuracy bonus works with any type of weapon.
Concentration
Increases dexterity and agility by {2+SkillLevel}%, also revealing hidden opponents around the character.
Arrow Barrage
Shoots two arrows in a single attack, dealing physical damage at a range of ({SkillLevel*10+90}*2)%, consuming only 1 arrow.
Arrow Rain
Shoots arrows in a selected area, dealing physical damage at a range of {SkillLevel*10+150}%. The skill also pushes opponents hit by 4 cells.
Craft Arrows
Opens the arrow crafting screen. Cannot be used if the character is over 50% of their weight limit.
Violent Shot
Draws the bow to the limit to deal 350% ranged physical damage and pushes the target backward. If the target collides with a wall, they are stunned for 5 seconds.
Archerβs Steps
Moving generates [Dance] points (1 point per cell). Upon accumulating 20 points, your next attack deals {SkillLevel*10}% more damage and has {SkillLevel}% chance to break the enemyβs armor. If you accumulate 30 points or more, you lose all points.
Momentum
With this skill, you can mark a location. For the next {SkillLevel*2} seconds, whenever the target is at a distance of up to 5 cells from the marked location, the character will instantly move 5 cells towards it. Additionally, you receive 5 [Dance] points.
Steady Aim
The character strengthens their stance, increasing their final damage against monsters by ({SkillLevel*5} + [Dance Points])%. However, they are unable to move for the next 7 seconds. Movement through skills is still allowed.
1000 QI
Shoots arrows towards an ally to distract monsters. All monsters within a 10x10 area receive {Skill_6} (Level 1) from this ally.
Venom Siphon
Sucks the poison from a player, curing any poisoning. There is a {SkillLevel*10-110}% chance that you will become poisoned instead of the target.