[Thief]
They are masters of evasion and specialists in fast dagger attacks, capable of eliminating opponents with spectacular speed.
Last updated
They are masters of evasion and specialists in fast dagger attacks, capable of eliminating opponents with spectacular speed.
Last updated
They are rarely hit in battle and are capable of hiding from enemies by camouflaging themselves in the environment.
They are specialists in the arts of poison and can use good armor, one-handed swords, and even bows and arrows.
Upon reaching class level 40, they can advance to Mercenaries or Rogues.
Double Attack
When performing physical attacks with a Dagger-type weapon, activates a chance of {SkillLevel*5}% to hit the target one more time. Increasing the skill level also boosts the physical damage of katar in the left hand by {SkillLevel*2+1}%. During the attack, there will be a precision correction of +{SkillLevel}%. Double attacks can land critical hits.
Evasion Mastery
Increases evasion by +{SkillLevel*3}% in the first class, and by +{SkillLevel*4}% in the second class. In Mercenaries, improves movement speed by {SkillLevel*2}%.
Steal
Attempts to steal items from a monster. The chance is {SkillLevel*6+4}%, but the characterβs dexterity and the monsterβs dexterity also influence the calculation. Only two attempts per monster are allowed.
Hiding
Temporarily hides in a hole, avoiding certain single-target attacks. While active, drains 1 SP every {4+SkillLevel} seconds.
Poisoning
Delivers a poisonous strike to the target, dealing {SkillLevel*15}% of melee physical damage with a {SkillLevel*4+10}% chance to inflict poison.
Detoxify
Cures a target affected by poison.
Sand Kick
Kicks sand at the opponent, causing 130% melee physical damage with a 15% chance to inflict blindness.
Retreat
Instantly moves back {SkillLevel} cells.
Search for Stones
Picks up stones from the ground.
Throw Stone
Throws a stone that deals 50 true damage at a distance and has a chance to inflict blindness or stun.
Exploit Weakness
Increases final damage against poisoned enemies by {SkillLevel*5}%.
Crime Mark
Self Crime Mark (Max Level: 10) Upon defeating enemies, creates a [Crime Mark] (maximum of {SkillLevel}). You deal +4% additional melee damage per mark in your sight. Dying removes all marks and places the skill on a 5-minute cooldown.
Steal Heal
For the next {SkillLevel*3} seconds, when any monster or player heals within your vision, you receive **{SkillLevel2}%** of that healing.*