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[Crusader]

Trained as warriors, Templars possess exceptional combat skills, using their sword and shield as weapons for defense.

Previous[Knight]Next[Hunter]

Last updated 2 months ago

  • Unlike the knights, this class specialized in the care and riding of Grand Pecos, which are abundant in the Republic of Schwarzwald.

  • Driven by strong faith and mastery of shield usage, they adapted to the conditions of defending their allies, receiving all the damage that each party member takes in combat.

Skills

IMG
Name
Description

Call Peco-Peco

Consumes Monster Feed to summon your Peco-Peco. Use the skill again to dismount. While mounted, movement speed and weight capacity increase (+1000). Spear users ignore size penalties against medium monsters. While mounted, attack speed is halved.

Mounted Mastery

Recovers {SkillLevel*10+50}% of attack speed lost when using a mount.

Spear Mastery

Increases ATK when equipping spears by {SkillLevel*4} without a mount and {SkillLevel*5} when mounted.

Heal

Cures silence, chaos, and blindness of the selected character. Also removes the Leptospirosis effect caused by Tarou's Wound.

Divine Protection

Reduces damage received from Undead and Demon races by {SkillLevel*1.5}%.

Curse of Evil

Increases damage dealt to Undead and Demon races by {SkillLevel*1.2}%.

Cure

Restores the HP of characters or removes Holy property damage from Undead monsters. If used on Undead monsters, reduces cooldown by {SkillLevel*9}.

Faith

Strengthens your faith, increasing Max HP by {SkillLevel*200} and resistance to physical and magical attacks of the Holy property by {SkillLevel}%.

Shield Block

Adds {SkillLevel*4}% chance to block melee or ranged physical attacks. Does not block fixed damage, traps, or hybrid attacks. This effect can be transferred to another party member via Redemption.

Divine Punishment

Throws the shield at the enemy, dealing {SkillLevel*20+100}% melee physical damage and pushing the target 5 cells back. Has {SkillLevel*1.5}% chance to stun the target.

Shield Boomerang

Throws the shield to deal {SkillLevel*30+100}% Neutral property melee physical damage with a range of {SkillLevel*3+2} cells. Damage is influenced by the shield's weight and refinement.

Reflect Shield

Creates an aura that reflects {SkillLevel*3+10}% of melee physical damage back at the attacker. This effect can be transferred to another party member via Redemption.

Crux Divinum

Slashes the target with a crossed light, dealing {SkillLevel*3+100}% Holy property melee physical damage and has {SkillLevel*3}% chance to inflict blind on the target. Damage is doubled when using a two-handed spear.

Crux Magnum

Deals {SkillLevel*40+100}% hybrid damage (physical + magical) Holy property to the user and enemies around them. Has 90% chance to blind Undead and Demon monsters.

Redemption

Connects to an ally up to {SkillLevel} levels lower and receives all damage they take. The ally must be within 10 base levels of the user. Cannot be used on other Templars. The damage taken is not reduced by the user's defenses, only by the ally's. If the user takes more damage than their HP, the skill is canceled, and they die without transferring damage.

Divine Providence

Increases resistance against Demon race and Holy property attacks by {SkillLevel*5}%. Cannot be used on other Crusaders.

Holy Aura

Increases resistance to ranged physical damage by {SkillLevel*5+5}%, but reduces attack speed and movement speed by {25-SkillLevel}%.

Spear Quickening

When equipping one-handed or two-handed spears, increases dodge by {SkillLevel*2} and critical rate by {SkillLevel*3}, also boosting attack speed by +30% for {SkillLevel*30} seconds.

Submission

Grants a chance to push enemies 5 cells back when Shield Block is triggered, based on its level.

Heaven’s Justice

Summons the sword of justice to punish the enemy, dealing {SkillLevel*2}% of the target’s max HP as magical damage. A target can only be affected by this skill once every 3 minutes. Has {SkillLevel*5}% chance to silence the target.

Judgment

With each basic attack, drains {SkillLevel*2} SP from the target and also heals the user by {SkillLevel*3} HP.

Masteries

IMG
Name
Description
Level

I Am Speed

+{MasteryLevel}% movement speed while mounted.

70

Walking Stick Kid

At max mastery level, while using a Spear, your attack range increases by 4, and basic attacks are considered ranged. However, basic attacks consume 1 SP.

100

I Will Resist

-{MasteryLevel*0.01}% damage received from epic monsters.

500

Do Not Open, Dead Inside

Defeating an Undead monster restores {MasteryLevel} mana.

100

Vatican

Defeating a Demon monster restores {MasteryLevel} mana.

100

True Protector

While your HP is equal to or lower than {MasteryLevel}% of your max HP, healing efficiency increases by 10%.

100

Believer

Increases HP by {MasteryLevel*10}.

100

Tijolo Boomerang Brick

No At max mastery level, increases shield weight impact by 6x in its damage formula.

150

Notice Me

At max mastery level, Bosses are now affected by the skill {Skill_6}, but no DEF reduction or ATK increase is applied.

50

Shining Light

Each point increases MATK efficiency by 1% in the damage calculation of Crux Magnum.

60

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