[Crusader]
Trained as warriors, Templars possess exceptional combat skills, using their sword and shield as weapons for defense.
Last updated
Trained as warriors, Templars possess exceptional combat skills, using their sword and shield as weapons for defense.
Last updated
Unlike the knights, this class specialized in the care and riding of Grand Pecos, which are abundant in the Republic of Schwarzwald.
Driven by strong faith and mastery of shield usage, they adapted to the conditions of defending their allies, receiving all the damage that each party member takes in combat.
Call Peco-Peco
Consumes Monster Feed to summon your Peco-Peco. Use the skill again to dismount. While mounted, movement speed and weight capacity increase (+1000). Spear users ignore size penalties against medium monsters. While mounted, attack speed is halved.
Mounted Mastery
Recovers {SkillLevel*10+50}% of attack speed lost when using a mount.
Spear Mastery
Increases ATK when equipping spears by {SkillLevel*4} without a mount and {SkillLevel*5} when mounted.
Heal
Cures silence, chaos, and blindness of the selected character. Also removes the Leptospirosis effect caused by Tarou's Wound.
Divine Protection
Reduces damage received from Undead and Demon races by {SkillLevel*1.5}%.
Curse of Evil
Increases damage dealt to Undead and Demon races by {SkillLevel*1.2}%.
Cure
Restores the HP of characters or removes Holy property damage from Undead monsters. If used on Undead monsters, reduces cooldown by {SkillLevel*9}.
Faith
Strengthens your faith, increasing Max HP by {SkillLevel*200} and resistance to physical and magical attacks of the Holy property by {SkillLevel}%.
Shield Block
Adds {SkillLevel*4}% chance to block melee or ranged physical attacks. Does not block fixed damage, traps, or hybrid attacks. This effect can be transferred to another party member via Redemption.
Divine Punishment
Throws the shield at the enemy, dealing {SkillLevel*20+100}% melee physical damage and pushing the target 5 cells back. Has {SkillLevel*1.5}% chance to stun the target.
Shield Boomerang
Throws the shield to deal {SkillLevel*30+100}% Neutral property melee physical damage with a range of {SkillLevel*3+2} cells. Damage is influenced by the shield's weight and refinement.
Reflect Shield
Creates an aura that reflects {SkillLevel*3+10}% of melee physical damage back at the attacker. This effect can be transferred to another party member via Redemption.
Crux Divinum
Slashes the target with a crossed light, dealing {SkillLevel*3+100}% Holy property melee physical damage and has {SkillLevel*3}% chance to inflict blind on the target. Damage is doubled when using a two-handed spear.
Crux Magnum
Deals {SkillLevel*40+100}% hybrid damage (physical + magical) Holy property to the user and enemies around them. Has 90% chance to blind Undead and Demon monsters.
Redemption
Connects to an ally up to {SkillLevel} levels lower and receives all damage they take. The ally must be within 10 base levels of the user. Cannot be used on other Templars. The damage taken is not reduced by the user's defenses, only by the ally's. If the user takes more damage than their HP, the skill is canceled, and they die without transferring damage.
Divine Providence
Increases resistance against Demon race and Holy property attacks by {SkillLevel*5}%. Cannot be used on other Crusaders.
Holy Aura
Increases resistance to ranged physical damage by {SkillLevel*5+5}%, but reduces attack speed and movement speed by {25-SkillLevel}%.
Spear Quickening
When equipping one-handed or two-handed spears, increases dodge by {SkillLevel*2} and critical rate by {SkillLevel*3}, also boosting attack speed by +30% for {SkillLevel*30} seconds.
Submission
Grants a chance to push enemies 5 cells back when Shield Block is triggered, based on its level.
Heavenβs Justice
Summons the sword of justice to punish the enemy, dealing {SkillLevel*2}% of the targetβs max HP as magical damage. A target can only be affected by this skill once every 3 minutes. Has {SkillLevel*5}% chance to silence the target.
Judgment
With each basic attack, drains {SkillLevel*2} SP from the target and also heals the user by {SkillLevel*3} HP.