[Acolyte]
Acolytes are blessed with the power to heal and enhance both their own abilities and those of their battle companions.
Last updated
Acolytes are blessed with the power to heal and enhance both their own abilities and those of their battle companions.
Last updated
Dedicated to making the world a better place, they support others or take matters into their own hands, freeing the world from the legions of monsters of darkness.
Upon reaching class level 40, they can evolve into Priests or Monks.
Divine Protection
This skill affects all monsters in your vision. Monsters affected by this skill receive (SkillLevel2)% additional damage for (SkillLevel) seconds.
Scourge of Evil
Increases the defense bonus derived from vitality for all party members around by (SkillLevel5)% for (SkillLevel/30) seconds.
Revelation
Blesses a target with a bonus to strength, dexterity, and intelligence by (SkillLevel). Also removes petrification and curse effects.
Sacred Shield
Creates a temporary shield against ranged physical attacks that lasts 10 seconds.
Rescue Teleport
Allows repositioning to a random party member who is on the same map.
Bond Portal
In exchange for 1x White Scroll, creates a scroll capable of teleporting the user who uses it to their current position. The scroll has a 2-minute cooldown.
Heal
Restores health to characters or deals holy property damage to undead monsters. If used on undead monsters, it reduces the cooldown by (SkillLevel9%)*.
AIncrease Agility
Consome 50 de vida para aumentar a agilidade Consumes 50 HP to increase the targetβs agility by (SkillLevel2)* points and boosts movement speed by 40%.
Decrease Agility
Grants a chance to reduce the movement speed by 20% and decrease the targetβs agility by (SkillLevel2+2). The success rate is (SkillLevel2+40%). The duration varies between monsters and players.
Aqua Benedicta
Creates Holy Water from an Empty Bottle and a small amount of water.
Signum Crucis
This skill affects all monsters in your vision. Monsters affected by this skill receive {SkillLevel*2}% more damage for {SkillLevel} seconds.
Angelus
Increases the defense bonus from vitality of all party members around by {SkillLevel*5}% for {SkillLevel*30} seconds.
Blessing
Blesses a target with a bonus in strength, dexterity, and intelligence by {SkillLevel}, and also frees characters from petrification and curse.
Heal
Cures silence, chaos, and blindness of the selected character. Also removes the effect of Leptospirosis caused by Tarouβs Wound.
Divine Light
Summons a sacred light to fight evil, dealing 150% magical damage.
Vision of Angels
Increases emblem values by {SkillLevel*5}% for 1 minute.
Glory of God
For every 10 attacks received, there is a 5% chance to block the next damage and heal itself by {SkillLevel*2}% of the damage taken.
Justice of the Heavens
Requires one yellow gem. Summons a cross from the sky in a straight line, traveling {SkillLevel+2} cells. Any enemies it touches are stunned for 3 seconds and restore 2% of mana per target hit.
Remember You
Each time a party member is defeated within your vision, recover {SkillLevel*5}% of HP and SP.