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[Acolyte]

Acolytes are blessed with the power to heal and enhance both their own abilities and those of their battle companions.

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Last updated 2 months ago

  • Dedicated to making the world a better place, they support others or take matters into their own hands, freeing the world from the legions of monsters of darkness.

  • Upon reaching class level 40, they can evolve into Priests or Monks.

Skills

IMG
Name
Description

Divine Protection

This skill affects all monsters in your vision. Monsters affected by this skill receive (SkillLevel2)% additional damage for (SkillLevel) seconds.

Scourge of Evil

Increases the defense bonus derived from vitality for all party members around by (SkillLevel5)% for (SkillLevel/30) seconds.

Revelation

Blesses a target with a bonus to strength, dexterity, and intelligence by (SkillLevel). Also removes petrification and curse effects.

Sacred Shield

Creates a temporary shield against ranged physical attacks that lasts 10 seconds.

Rescue Teleport

Allows repositioning to a random party member who is on the same map.

Bond Portal

In exchange for 1x White Scroll, creates a scroll capable of teleporting the user who uses it to their current position. The scroll has a 2-minute cooldown.

Heal

Restores health to characters or deals holy property damage to undead monsters. If used on undead monsters, it reduces the cooldown by (SkillLevel9%)*.

AIncrease Agility

Consome 50 de vida para aumentar a agilidade Consumes 50 HP to increase the target’s agility by (SkillLevel2)* points and boosts movement speed by 40%.

Decrease Agility

Grants a chance to reduce the movement speed by 20% and decrease the target’s agility by (SkillLevel2+2). The success rate is (SkillLevel2+40%). The duration varies between monsters and players.

Aqua Benedicta

Creates Holy Water from an Empty Bottle and a small amount of water.

Signum Crucis

This skill affects all monsters in your vision. Monsters affected by this skill receive {SkillLevel*2}% more damage for {SkillLevel} seconds.

Angelus

Increases the defense bonus from vitality of all party members around by {SkillLevel*5}% for {SkillLevel*30} seconds.

Blessing

Blesses a target with a bonus in strength, dexterity, and intelligence by {SkillLevel}, and also frees characters from petrification and curse.

Heal

Cures silence, chaos, and blindness of the selected character. Also removes the effect of Leptospirosis caused by Tarou’s Wound.

Divine Light

Summons a sacred light to fight evil, dealing 150% magical damage.

Vision of Angels

Increases emblem values by {SkillLevel*5}% for 1 minute.

Glory of God

For every 10 attacks received, there is a 5% chance to block the next damage and heal itself by {SkillLevel*2}% of the damage taken.

Justice of the Heavens

Requires one yellow gem. Summons a cross from the sky in a straight line, traveling {SkillLevel+2} cells. Any enemies it touches are stunned for 3 seconds and restore 2% of mana per target hit.

Remember You

Each time a party member is defeated within your vision, recover {SkillLevel*5}% of HP and SP.

Masteries

IMG
Name
Description
Level

I Will Resist

{MasteryLevel*0.01}% of damage received from epic monsters.

500

Do Not Open, Dead Inside

ADefeating an undead recovers {MasteryLevel} mana.

100

Vatican

Defeating a demon recovers {MasteryLevel} mana.

100

True Protector

While your HP is equal to or lower than {MasteryLevel}% of your max HP, healing efficiency increases by 10%.

100

Church Moment

At max level, Angelus affects all party members on your map, even those out of your sight.

75

Chosen by God

Each time a target with Angelus receives healing from you, they gain +{MasteryLevel/2}% accuracy for 30 seconds (does not stack).

60

Baptism

Increases {MasteryLevel*3}% of Divine Light damage, but mana cost is doubled.

100

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