[Rogue]
Taking rogue life to the next level, Rogues take pride in being masters of wall graffiti.
Last updated
Taking rogue life to the next level, Rogues take pride in being masters of wall graffiti.
Last updated
Like any scoundrel, they can strip their opponentβs armor in the blink of an eye while still dealing massive damage.
Rogues are certainly a great choice for those who wish to specialize in the dark arts of mimicry or delve deeper into archery.
Swordsman
AIncreases ATK when using one-handed swords and daggers by (4*SkillLevel).
Eagle Eyes
Increases accuracy by (SkillLevel) and ranged attack range by (SkillLevel). Accuracy bonus applies to all weapon types.
Arrow Storm
Fires two arrows in a single attack, dealing ranged physical damage of (SkillLevel*10+90)*2%, consuming only 1 arrow.
Remove Trap
Removes a trap from the ground, recovering it as a Trap item or Special Trap, depending on the type used.
Light Hands
When landing melee physical attacks, automatically casts Steal at the learned level. The cast success rate is (SkillLevel*2+5)%.
Mug
Attempts to extort Zeny from a normal monster once. On success, grants a small amount of Zeny.
Backstab
Jumps to the target, striking from behind and dealing (SkillLevel*40+300)% melee physical damage that ignores Flee/Evasion. When used with bows, damage is halved, but no arrows are consumed. Only hits targets facing away from you. Has (SkillLevel*2+5)% chance to stun.
Escape Tunnel
Allows slow movement while hidden. Higher skill levels reduce movement speed penalty by (SkillLevel*6+20)%.
Surprise Attack
While hidden, strikes the target with (SkillLevel*20+120)% melee physical damage with a chance to blind and stun. When used with bows, inherits the equipped arrow's property.
Disarm
Attempts to remove the opponentβs weapon, preventing them from equipping it for (SkillLevel*2) seconds. Reduces monsters' ATK by 25%.
Shield Strip
Attempts to remove the opponentβs shield, preventing them from equipping it for (SkillLevel*5) seconds. Reduces monsters' DEF by 15%.
Armor Strip
Attempts to remove the opponentβs armor, preventing them from equipping it for (SkillLevel*5) seconds. Reduces monsters' VIT by 40%.
Helmet Strip
Attempts to remove the opponentβs headgear, preventing them from equipping it for (SkillLevel*5) seconds. Reduces monsters' INT by 40%.
Kidnap
Deals (SkillLevel*30+100)% melee physical damage, teleporting both the user and the target to a random map location.
Trickery
While sitting near other Rogues, aggressive monsters will not attack. Does not work on epic monsters.
Extort Merchant
IIntimidates NPC vendors, allowing item purchases at (SkillLevel*4+5)% discount.
Plagiarism
When taking damage from an offensive skill, this ability allows you to copy and reuse the skill. The user must meet all casting requirements for the copied skill, including required items or equipment. Higher skill levels allow copying of higher-level magic skills.
Confinement
Chains the user and target together, immobilizing both and granting +10 Flee to the user. Breaks if the target moves 3 cells away, hides, or teleports. Does not work on epic monsters.
Rogue One
When defeated, deals (SkillLevel)% of the max HP of the enemy that killed you as true damage. Does not work on epic monsters.
Wealth Redistribution
On defeating an enemy, has a (SkillLevel)% chance to fully restore HP and SP. If in a party, there is a 10% chance that all party members receive the same effect.
Rebellion
Can only be activated if 3 or more Rogues are nearby (within 10 cells). Grants +8 Critical and +25 base ATK for (SkillLevel*5) minutes.
Iron Rule
The target cannot cast the last-used skill and is blocked from casting it again for (SkillLevel*3) minutes.