[Taekwon]
Practitioners of the martial art known as Taekwondo, they specialize in using various kicking techniques to defeat their opponents.
Last updated
Practitioners of the martial art known as Taekwondo, they specialize in using various kicking techniques to defeat their opponents.
Last updated
Because of this, Taekwons cannot equip any type of weapon.
When they evolve, a special angel uses Blessing and Increase Agility with a duration of 10 minutes.
Running
When you use this skill, your character starts running in a straight line. You cannot change direction while running. You can stop using the Running skill again (without SP cost to stop), using another skill, or running into a wall. When you use this skill (at least at level 7) and stop immediately, you will gain a +10 STR bonus and an additional +{SkillLevel*10}% damage boost for the Flying Kick skill for 150 seconds if unarmed (works for TK and SG, not for SL). If you have no weapon equipped, your kicking skill damage will increase by +10 per level, up to a maximum of +100.
Tornado Stance
This is a skill that you can toggle on and off by pressing the skill button. When active, there is a 15% chance of entering stance to use the Tornado Kick skill.
Tornado Kick
When you are in Tornado Kick Stance, you can use this skill to deal damage in a 5x5 area around you. The damage is {SkillLevel*20+160}% of your ATK.
Flying Kick Stance
This is a skill that you can toggle on and off by pressing the skill button. When active, there is a 15% chance of entering stance to use the Flying Kick skill.
Flying Kick
You can only use this skill while in Flying Kick Stance. You hit a single enemy dealing {SkillLevel*20+160}% ATK and stun them for 3 seconds.
Sweeping Kick Stance
This is a skill that you can toggle on and off by pressing the skill button. When active, there is a 15% chance of entering stance to use the Sweeping Kick skill.
Sweeping Kick
You can only use this skill while in Sweeping Kick Stance. You strike a single enemy dealing {SkillLevel*30+190}% ATK damage. All enemies within 3x3 cells around the target will be pushed back and stunned, without taking damage.
Counter Kick Stance
This is a skill that you can toggle on and off by pressing the skill button. When active, there is a 15% chance of entering stance to use the Counter Kick skill.
Counter Kick
You can only use this skill while in Counter Kick Stance. It will strike a single enemy with 100% accuracy and deal {SkillLevel*30+190}% damage.
Somersault
This is a skill that you can toggle on and off by pressing the skill button. When active, there is a 20% chance to dodge ranged physical or magical attacks.
Flying Side Kick
Attack an enemy that is far from you by jumping towards them and landing in the same cell as the target. Normally, you would have to select this skill manually to attack, but if you use it while Somersaulting, you will attack the dodged target automatically. The damage is {SkillLevel*10+30}%, but if used immediately after Somersault, it becomes stronger as your base level increases. When used while Running, the damage bonus scales further based on your base level.
Absolute Strike
Deals {SkillLevel*3}% more base damage to epic monsters. Every 100 attacks, your next attack deals {SkillLevel*5}% more damage and always critically strikes against Champion monsters.
Absolute Defense
Each time Somersault activates, you reduce the next damage taken by {SkillLevel*3}%.
Final Blow
Upon defeating a target, gain +{SkillLevel*2}% attack speed for 3 seconds.
Light Breeze
Use on a target. Your attack element becomes the opposite of theirs.
Leap
You jump {SkillLevel*3} cells in the direction you are facing. If the landing cell is passable and NOT occupied by a player, you can jump over obstacles such as walls. If the landing cell is unusable, you will only jump in place without moving. After learning this skill, the Emergency Call casting time (if you are the Guild Leader) will be doubled.
Intense Training
Defeating monsters grants ranking points (Monster level influences score). The top 20 Taekwons in the ranking deal 100% more damage, and each basic attack has a 1% chance to reset skill cooldowns. Use this skill to check the current ranking and your position. (Ranking resets when the server restarts.)
Combo F
Perform 5 consecutive attacks on the same target to activate this skill and enter Combo 1, initiating Combo State. While in this combo, basic attacks deal {SkillLevel*5}% additional damage. If 10 seconds pass without attacking or if you die, the combo is lost.
Combo E
This skill activates automatically when in Combo 1, or if using any kick skill while in Combo 1, transitioning into Combo 2. In this combo, kick skills deal {SkillLevel*10}% more damage. If 10 seconds pass without attacking or if you die, the combo is lost.
Combo D
This skill activates automatically when in Combo 2 and when pushing an enemy, transitioning into Combo 3. While in this combo or higher, the character enters Vigor Mode and gains {SkillLevel*5}% resistance to freezing and stun. If 10 seconds pass without attacking or if you die, the combo is lost.
Combo C
This skill activates automatically when in Combo 3 and upon defeating a target, transitioning into Combo 4. Basic attacks have a 3% chance to deal {SkillLevel}% of the target's current HP as damage (does not work on epic monsters). If 10 seconds pass without attacking or if you die, the combo is lost.
Combo B
This skill activates automatically when in Combo 4 and when equipping another armor (cannot be the same as the one used to initiate the combo), transitioning into Combo 5. Attacks heal {SkillLevel*3}% of the damage dealt. If 10 seconds pass without attacking or if you die, the combo is lost.
Combo A
While in Combo 5, this skill has {SkillLevel*2}% chance to activate automatically each time you use Combo 6. Entering this combo doubles the effects of all previous combos. Attack range increases to {SkillLevel*2} (turning kicks into cutting waves), and attacks are considered ranged. If 10 seconds pass without attacking or if you die, the combo is lost.